Week 5 : Festival Group Meeting with Luke

Questions to ask:

  • How long should we aim this project to be?
  • Which layout should we commit to? Simple better?
  • Is it possible to include a presenter , or would that be too much work?
  • Can I get the stitch rig?
  • Is 5 cameras too much? Do we need more?
  • How to work on the same work space?
  • How will we create the audience?

Tips:

  • Look at lenses for festivals
  • Cameras on the characters from Eurovision
  • Discuss what cameras go through
  • Use a master scene
  • Focus on making the environment first
  • Reference in the camera – control r
  • Crowd generator – golime
  • Garmies – low red human models
  • b-g characters in the resources share
  • Parent from other object – animation snap (Microphone)

This was so helpful advice from Luke so I felt more clear of how to move forward with the project as we were in a lull not knowing how to proceed. I made a group on the uni server so that we could all access the maya documnet files. I downlowed all the assets, props, environmets that I thought we might want to use. This included the sourced images and rigs so that we could always have files in one place and work from anywhere. When we needed to render it would be so much easier from the university system.

I then created a master file in the set project for Maya which included the stage and floor with some cameras inside. I named it so that we could all duplicate the file and have a go at designing the environment. We could all made a version and compare to see what ideas we come up with.

Luke sent me the Stitch rig which looks so good! I am so excited to use him in my animation as its so sweet to see Stitch DJing at a festival.

Group Meeting – 17th February

What we need to focus on next…

  • Environment
  • Plane – grass
  • Props we have found, we need to add it to files so everyone can access them
  • Tina is going to be doing the song Crazy in Love – Beyonce
  • Marianna is doing Billie Jean – Michael Jackson

Love the choices group have chosen for their acts. I think they are classic show stoppers so will be an amazing concert finished by the music that Kenneth produces.

Making a filter for the camera was spoken about in the meeting with Luke. I suggested that I should do this part as I am a trained graphic designer. I also had the idea that instead of the presenter coming on the stage to meet artists etc, that they should be filmed separately in a studio such environment. This would be a lot easier to animate and less work as we already have a lot to do.

When you see banners around the TV for the news etc its called the lower third graphics. Here are some examples. I have noticed how they are very simple, not over shadowing what is happening in the main area of the filming. I think I will only have the frame and presenter between acts and have an opaque logo in the corner of the three acts to make sure it doesn’t take away from the animation. As in a hierarchy this is just adding to the experience and not the main element.

I also arranged to meet with Kenneth separately on Sunday to discuss the music he is making for my animation. Also other sounds e.g. crowd, wind to add to the ambience of the festival experiment.

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Week 5 : Zoetropes

What is it?
Zoetropes is a 2D image sequence which is overlaid on top animation to create the illusion that it is in the 3D scene

Why do we use it?
We use when we want to create an effect quickly, that adds to the scene but isn’t the main focal point.

How are they used?
In animation, film, ontop of 2d and 3d work.

  • Use hardware render then arnold – quicker
  • lambert material
  • Duplicate to make 3D – takes less time
  • Offset the timing on explosion and transparency
  • Select node to animate
  • Link explosion colour
  • Break the transparency
  • Play around with the speed
  • colour file
  • Alpha matt – Black and white
  • Highest transparency
  • .exr or .iff
  • Make sure the cameras are telling a story

Ideas of zoetropes to use in Festival Project:

  • Fire explosion
  • Smoke

I added in some zoetropes to the scene to see if I could get some fun special effects. I followed he recorded lecture and was able to get a result. However, when I rendered a still to see how it would look, the zoetrope didn’t seem to show very well. I need to either find a solution if I have time or I will have to exclude the zoetropes. This would e a shame but learning all these areas is time consuming. I need to prioritise the blocking in this project.

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Week 2 : KK’s Lesson 2

This lesson was getting the scene to match objects in a scene. I followed the tutorial but I didn’t find it particularly interesting. It just straight away didn’t feel like I was going to get into this.

  • Plate
  • HDRI
  • Grey sphere
  • Exposure (colour) node
  • Multiply (math) node
  • Sphere and cube projection

Procedural Shading
– Curvature node
– Ramp RGB
– Standard surface
– Activate motion blur
– Arnold geometry

  • Cntrl + A = select all
  • Cntrl + Shift + / = search window
  • 1 is to view node images
  • Cntrl + Shift + drag – selection box
  • Exposure node
  • Multiply node (match RGB)
  • High pass – make a clamp node
  • separate the high values from the map
  • Draw garbage map
  • low pass – low lighted areas, this split into north dome and south dome
  • Linear workspace
  • Colour space – raw
  • CG characters – expose more issues the lighting might have

I only got this far because I was spending more time on the Houdini lessons. I did however learn about how the process of lighting worked in the sense of getting the characters to fit into the scene as though they were there. This will be useful in the future when I want to include my maya or Houdini animation in real life situations.

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Week 4 : Stitch’s Storyboards

I used the amazing set of Fat Boy Slim in Brighton as a reference to make a plan for what Stitches Story board should look like. I took the screenshots of the shots I thought were good. A variety of similar shots seemed to be common for DJ Set performances because the artist isn’t moving as much as a more traditional singer would.

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Week 3 : Collaboration Planning

This week was all about planning out how the scene was going to look and where everything would be in the scene so it would be easier to start building. I made a key for all of my digital illustrations to try and explain what the festival might look like. I made different plans so that when discussing them with Luke and the rest of the group we can find out which idea makes more sense.

Here were some festival photography I found across different sights which explain what makes good shots in event scenarios.

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Week 4 : Houdini Lesson 4 (rendering)

Today we were learning how rendering worked in Houdini. I have experience in rendering in Maya now to it was definitely easier to understand in Houdini.

  • Linearise everything when rendering
  • HDRI images – photos used in sphere lighting (environment), linear image
  • Displacement render on changes objects when rendered
  • Output- EXR image. .exr
  • sRGB is is a tirangle and the gamma curve.
  • ACEcg is the primary colouring area to use.
  • Link – an idiots guide to ACEcg
  • Compositing artist

In this task we will be asked to use on of the test objects in Houdini and render it.

  • Mantra is a render engine which is also Houdini’s render default.
  • Arnold – Maya Autodesk
  • Renderman – Pixar
  • Redshift – Animation Series
  • Cycles – Blender
  • Mantra – this you can do a lot but takes a long time to render.
  • Karma Soiaris – New render engine, part of Houdini.
  • HDRI haven – environment light pictures.
  • Hlight node
  • Grid – Area light, defused reflection and shadows.
  • Sphere – soft shadow
  • Distant sun – both sunlight
  • Temperature (T) – colour of light
  • Align with HDRI environment picture.
  • Mix both lighting because normally there is not enough light from the HDRI image.
  • Shop and Material work space are similar.
  • Shop work space will be prioritised.
  • Principleshader node
  • Arnold render system is free to download.
  • Make sure to restart the programme to install the extensions
  • Material work space – Arnold material, standard surface.
  • Shader – Arnold material builder e.g. metal
  • Specular – reflection
  • Texture (.tx) – Proper proxy to be read by Arnold
  • Don’t convert textures so Arnold can pick it up.
  • IOR – 1.55 is glass, 1.33 is water usually
  • Metalness – metal
  • Render for a few stills.

When we had the class with Medhi to discuss how we got on with the weekly tutorial. I was having a few issues with rendering. As you can see, the render is black. There is still the time of the render showing up so Medhi said he would look into my file and see what was wrong. Turns out it was that the file name had brackets in it. Also I think there is a memory issue on my laptop so wont allow me to do anymore work.

Once I changed the name of the Houdini file from () to ____ then it seemed to work fine. As such…

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Week 4 : Pro Tips and Acting for References

Friday 12 feb

We watched some videos where they talked through what the difference between animation and creating a believable character performance. It was clear that in the films we saw about Pixar e.g. Nemo and Disney films e.g. Tarzan, there was a lot of physics involved. Learning how the body moves wether it was a fish or a strapping jungle man was imperative to making animation believable. The aim is so people who view the production don’t think it is a computer generated animation but that it actually looks real.

If two characters do the same thing then the results should be different as they have different personas. It’s all in the little signals/details which add up to create a character. It always helps to put yourself in someone else’s shoes to embody what it would be like so you can better animate different characters.

We also watched a video which talked about acting and how method acting was a technique famous actors would use in order to really get inside the head of a character. With 3D animation one would have to get into the mindset of many characters quickly as one would have to work on many different characters at different points. This is a skill needed to work in a studio. Being able to be diverse is key. Tips included: thinking through what you were going to do before actually acting. To plan it our and use reference ideas from a variety of places to build on what you were going to personally act out.

When creating the animation reference I will act out, it was advised to over exaggerate the performance as it is easier to reign it in than to add more exaggeration to the reference. Also, try to change the context fo the original film as this is a new take on the audio clip being used.

Our task was to find three diferenct audio clips from films that we would want to use as a reference to then act out and animate and memorable performance for my showreel.

I decided to use clips from the films Breakfast at Tiffany’s, Con-Air and Bruce Almighty. I thought these clips were funny and had a lot of room to play with for ideas for the performance.

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Week 3 : Festival Project Meetings

Group Meeting on 8th February

So we have decided that we would have three different acts because there were three animators int he group. This meant we could all focus on whatever music artist we wanted and didnt have to compromise. I liked this idea because I thought it was fair for each person to bring to the table what they were interested in as I felt I was running the ideas before and wanted it to be a more group decision now.

Tina had mentions she might use references from Cold Play band with different instruments. This sounded great as it was different from anything we had spoke about but was a lot more work. I mentioned that if she had more people to animate then we could always help out each other if one idea was more work than another.

Marinana said she was interest in using references from Michael Jackson which of course was a brilliant choice as he is an amazing performer despite his personal history.

We spoke about speaking Medhi to see how we could easily and efficiently create crowds and flags in front of the stage to get the sense of ambience.

We also wanted to discuss with Luke what would be reasonable goals in the respect to lighting, VFX and cameras. I have just emailed the VFX tutor, Christos. I had one student called Jane from their course who was interested but then decided to make her own group which was fair enough. However, I am determined to find someone as I think there is so much room for experimentation with the different effects created for stage performance. It would be a missed opportunity. Hopefully someone is interested.

Also we need to ask Luke how we will be working together as the files might be too large.

We also wanted to talk to the tutor KK about the strobe lighting effects and projections. This would be an amazing skill to learn also creating an exciting performance to accompany the artist.

We decided that we needed to choose a rig for the performance we wanted to do and also look for props that would be useful for everyone e.g. microphone, decks. I have already found the concert stage in the UAL drive library which is perfect!

Collaboration Unit Catch Up on 10th February

Luke spoke to use about motion capture and how to use it to save us a lot of time which is perfect for our crowd in our project.

Group Meeting on 10th February

Mariana had brought up the idea that maybe we only use one stage which makes a lot of sense as it would be so difficult to produce all the cameras and crowd etc on our own. This would mean that we could decide and spend more time designing it where it would actually work. I think my idea was quite ambitious with what we have to do in 10 weeks. I think this is realistic so we can focus more on the animation and visuals.

We decided to talk about the areas we all wanted to focus on so we can get the most out of this project.

Mariana:

  • Animation
  • Splining
  • Lighting

Tina:

  • VFX
  • Animation
  • Crowds
  • Lighting

Myself:

  • VFX
  • Lighting
  • Set Design

Kenneth:

  • Music
  • Ambient music e.g. crowds

I wanted to animated a DJ set as this what I really interested. I know Kenneth makes his own music so wanted to give him rule of the using his own music as I think he is really talented and a great way for him to exhibit his own work. He has sent some of his recordings and I love it. So did everyone else. I think. it would be cool if he made a mix of a few of his tracks so he can get more of his work in there.

Kenneth musics generes:

  • Lofi
  • Elector punk
  • Techno
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Week 3 : Pe-vis & Post-vis

This weeks lesson was about the difference between pre vis and post vis.

What is the difference between post-vis and pre-vis?

Post-vis

  • Fills on the gaps/rough
  • Uses green screen
  • Seeing the animation the whole way through

Pre-vis

  • Isn’t the final animation but can control the narrative.
  • Blocking animation before splining and polishing

Tech-vis

  • Making it accurate in the sizes and measurements. 1:1 ratio
  • Striving for realism

What is the difference between games, film and VFX animation?

  • VFX – Special effects, simulations, mixed into the real world or in an animated scene.
  • Games animation – Low poly models which don’t take a lot of memory

Rotomation

What is it?

How do we use it?

Where do we use it?

Why do we use it?

How often do we use it?

What industries use it?

To do for next week:

  • I need to layout my scene with cameras
  • Map out animation
  • Birds eye view
  • Use different colours
  • Use a key
  • Draw paths of animation
  • Stage 1 and stage 2

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Week 3 : Houdini Lesson 3 (destruction of wooden cabin)

So for this lesson we would be continuing from when we were building the cabin in the first lesson. Medhi said we could add to it e.g. another floor. Then we would crash up the cabin in his tutorial.

  • Fracture – explode view, voronoifracture node
  • blend shapes – to make facial expressions
  • normals
  • Dot node – gradient using light
  • point velocity

Voronoi is a pattern which creates a natural shape to destruct in Houdini. This allows you to fracture an object in a more organic way.

  • scatter node
  • voronoifracture node
  • explodeview node
  • null node
  • pointsfromvalue node – this utters points at random
  • vdb node
  • voxel grid – 3D grid
  • isoffset not – volume node
  • remesh node – keeping the shape of an object
  • rest node – rest attribute

There was two ways Medhi showed us how to break an object into little pieces. Both were useful as they worked in different situations (not sure what these situations were yet). There was the scatter, explode way and then there was another way in which you would build a grid and noise so that an object would be cut into different random cuts to break an object. This was like working in the negative like when making when making the windows and door of the cabin.

  • Material fracture node – gives more variations of voronoi & high quality detail
  • Convexdecomposition – fracture, bad result
  • Assemble node
  • rbdpackedobjects node
  • rbd – all objects
  • Transform node – match name of attributes
  • rbdinteriordetail node – poly reduce could get rid of small parts.
  • Glue constraint – need to match name to rbd, this breaks parts of object.
  • Check rem of computer
  • Poly reduce node

I was having trouble with Houdini as when I was trying to add to my house it kept coming up with this cooking op at the bottom which meant I cant make any changes. I need to remember to ask Medhi in the next lesson.

I need to change the volume resolution of the house so that the house breaks into small parts. e.g. shatter points change to 100 and 20.

Delete corner pieces of the house as doesn’t look right. Add another layer of fracture to make it look more believable.

  • redbulletsolver node – add a ground plan, glue contrain

I was able to overcome my issue of ‘cooking 0p’ – it was just taking a long time to load but when I made more memory on my computer I was able to create more pieces of the cabin.

Create a sphere which will crash into the house and destruct. This will be done by adding in the sphere and transforming it as a polygon. I need to animate this object so from frame 0 I will alt click to set the key frame and move the object to then key frame on frame 40.

Now that I have mad the pieces smaller, I was using the gravity nodes I had learnt in the particles lesson to make sure that they were breaking in a realistic time length.

  • Volume resolution 100
  • Scatter points 100
  • Scatter points 20
  • delete corner pieces – blast node
  • add another layer of fracture
  • rbdbulletsolver node – adds a ground, glue constrain
  • Create a sphere to smash – transform, polygon
  • Key frame alt click – frame 0 – 40
  • Collision geometry
  • rdbbullet node – collision to create deforming static object
  • Need some pieces not to move – assemble node
  • Select parts of the house to create group, fills in numbers for you, call it inactive not moving.
  • Create attribute node – needs to be active (important)
  • Duplicate point group
  • rdbmaterial node – switch to soft domain
  • Breaking threshold 1-0.05
  • Group node – bounding box
  • Strength of glue is too big – 100
  • Don’t visualise the sphere

I created a sphere which I used key frames to animate it through the house. I found that house wasn’t breaking as the glue of the pieces were too strong and it should only break part of the house and not shift the whole structure as this is not realistic. This meant I had to select only certain point of the house and others were to be grouped so that they were not effected.

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