Category Archives: 3D Animation Fundamentals

Week 3: Walker Rig – Parents & Constraint

Romation – Sleeping Beauty & Cinderella Matchmove – points of a body is translated to a computerised animation. e.g. spiderman Workflow in 3D Pipeline– Building rigs– Building 3D environments Polish Pass Overlap fingers, toes & facial expressions Breathing – chest … Continue reading

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Week 2: Bouncing Fox Tail

Principles used: Squash and Stretch – The weight of the sphere when it comes into contact of the pillars Follow Through & Overlapping Action – the tail movement after the body has contacted the pillar. This creates a more realistic … Continue reading

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Week 2: Walker Rig – Previs & Blocking

Previs is the parameters in which you are going from A to B. Blocking is the key poses. Referencing is when you draw out how the animation will work on the different key frames. Walk cycle Break down of everything … Continue reading

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Week 1 : Bouncing Ball Animation

In our first week we were asked to complete a simple animation of a bouncing ball in Maya. Principles used: Timing of the bouncing ball which reflects the weight of gravity in real life. Slow In, Slow Out of the … Continue reading

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