Category Archives: 3D Animation Fundamentals

Week 16 – Showreel

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Week 13 : 3D Equaliser #3

Today was our first session back from the Christmas holidays. It has been a while since using this programme, so I was a little nervous but I surprisingly remembered a lot more have done it twice before. It was a … Continue reading

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Week 10 : Performance Animation

Good references: Animator Mentor Charlie Chapman Dick Van Dyke Need to film myself for the reference which should last 10 – 15 seconds by 22 January 2021. My Ideas for the audio: Summer Heights High Friends Mean Girls The Other … Continue reading

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Week 6 : 3D Equaliser Programme #2

This is our second session with Dom who will be going further into the 3D equaliser programme. We will be learning to track this scene and put an Iron Man helmet on him. We were asked to find places in … Continue reading

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Week 9 : Lip Syncing

There are different types of facial rig controls. The rig I have been using for the stylised walk has a much easier face controls as I they are all set up (left & right controllers) but others have to be … Continue reading

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Week 8 : Body Mechanics Critique

Poses need altering Need to go higher in the jump and more forward in the air Bend arms Legs need to be stretched out further End pose is too early Arch back I went back and made the edits I … Continue reading

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Week 6 : Body Mechanics

What is body mechanics? What your body is feeling How it moves when carrying out a particular action. How do we use body mechanics in animation? To lift To jump What sort of things should we be looking for when … Continue reading

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Week 5 : 3D Equaliser Programme

We were all fortunate enough to have a workshop with a CG Generalist at Union in VFX – Dom Maidlow. Dom introduced himself and what eh does in the industry to give us an idea of what the programme 3D … Continue reading

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Week 5 : Stylised Walk – Spline & Polish

In graph editor, hips should be like a bouncing ball. When the hips are looked at from the front view it should be an infinity symbol . The feet should stomp when they hit the floor. The fingers should overlap … Continue reading

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Week 4 : Stylised Walk

The task was to make a minimum 8 step stylised walk using a rig. I need to make sure I am referencing this from footage side and front on to get the full virtual perspective for the rig to walk … Continue reading

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