Author Archives: Abegayle Elmes
Week 5 : Stylised Walk – Spline & Polish
In graph editor, hips should be like a bouncing ball. When the hips are looked at from the front view it should be an infinity symbol . The feet should stomp when they hit the floor. The fingers should overlap … Continue reading
Week 4 : Stylised Walk
The task was to make a minimum 8 step stylised walk using a rig. I need to make sure I am referencing this from footage side and front on to get the full virtual perspective for the rig to walk … Continue reading
Week 4 : Visual Culture
What is visual culture? Culture expressed in visual images. How does it mean to me? Visual culture is a way of expressing more layers to what the dialog can provide to the view. The classic phrase of action speaks louder … Continue reading
Week 3: Walker Rig – Parents & Constraint
Romation – Sleeping Beauty & Cinderella Matchmove – points of a body is translated to a computerised animation. e.g. spiderman Workflow in 3D Pipeline– Building rigs– Building 3D environments Polish Pass Overlap fingers, toes & facial expressions Breathing – chest … Continue reading
Week 3: Politics in Media
Today we are learning about the politics of media which is a responsibility as new and upcoming animators to understand the importance of what and how we communicate to the public. We need to understand the impact we have otherwise … Continue reading
Week 2: Bouncing Fox Tail
Principles used: Squash and Stretch – The weight of the sphere when it comes into contact of the pillars Follow Through & Overlapping Action – the tail movement after the body has contacted the pillar. This creates a more realistic … Continue reading
Week 2: Walker Rig – Previs & Blocking
Previs is the parameters in which you are going from A to B. Blocking is the key poses. Referencing is when you draw out how the animation will work on the different key frames. Walk cycle Break down of everything … Continue reading
Week 2: Film Language and the History of Animation
This was the first lesson learning about the history of animation. This was an important session for me as I do not have a history of doing animation in my previous degree. This lesson was a good opportunity to have … Continue reading
Week 1 : Bouncing Ball Animation
In our first week we were asked to complete a simple animation of a bouncing ball in Maya. Principles used: Timing of the bouncing ball which reflects the weight of gravity in real life. Slow In, Slow Out of the … Continue reading