We had planned a meeting with me, Medhi and Diana to talk about cleaning up the model. Due to some extenuating circumstances I was not able to attend the meeting. I did watch the recorded meeting on Teams to catch up with what has been discussed.
This was the model that we were working on but we knew it was going to be a different car but this was what we could use to figure out the process of how we would tack separating.

- Polyfil node will work to close the polygon shapes.
- Alembic, transform, blast, unpack, convert, polyfil, divide node.
- Use man test model to see if the scale is right.
- Keep paths and UV’s – What does this mean?
- Options to fill in shape: assemble, polyfil
- Group names: inside, piece, class, name
- Isolate the problematic part with selection deleting which makes a blast nide
- Could it need remeshing to work?
- Select two edges that aren’t closed and create a polybridge node.
- Polybridge then select the edges then press enter – need only one division
- Remove polygons that have no use.
- Different numbers of polygones meant the shape couldn’t close?
- Remove extra points
- Might be faster to remodel in Maya – ask Luke
- Source + Destination in a polybridge node
- Blast for window to make them glass.
- Update the scene otherwise we will have to re do it – messy model.
- We need to find out what materials we need.
- Clean only parts that are going to break

Here was my process of breaking down the parts of the car and separating them so that I could treat them as different materials.
Questions for Luke:
- Is this the final model?
- How to close shapes of model in Maya?
I messaged Luke to ask how to make the model better as when I watched Medhi and Dianas meeting it looked as though the model wasn’t made very well. Luke replied saying the there has been a new brief. The building wont be smashing but the car will. This means we will have to section the car parts and not the building. This is annoying as I know Diana worked hard on figure some of this out but we have a better idea how to separate this now. I will be the one attempting to split the car up on Houdini.
Meeting with Diana 2:
We wanted to catch up since I had been unreachable for a few days because of extenuating circumstances. I informed her about my message from Luke that there was a new brief which was to only crash the car not building so we need to find this new brief and animation.
Elements of the car that will need separating:
- Glass
- Tires
- Metal frame
- Engine
- Car seats
Lecture with Luke to update us on the Indie Film Collab:
There is a new brief:
The driver goes too fast and loses control, with the resultant skid turning into a full-blown crash. It’s actually foreshadowed by a line of a song “I think I’m about to crash this car…” and so almost acts as a punchline to that. It’s a lack of observation and turning the wheel too hard whilst going too fast. Any spectacular flips, etc. are very welcome.
- driver is singing and so is the passenger – it’s a musical.
- Losses control of car because the driver is going too fast – skids and crashes.
- “I think i’m about to crash the car”
Luke is expecting to hopefully get the car rig by the end of the week. There has been some hold ups with the film director because of weather issues in filming.
How to clean up a model in Maya?
I was told by Medhi to clean up the scene in Maya would be a lot easier than doing it after. I didn’t know what this meant as such so whats a tutorial video.
- optimise scene size that is not undoable
- clean up the outline – get rid of groups