Week 2 : Preparation for Smashing Building

So we were briefed with what we were going to have to do for each part of this project. It was split into different areas people might be interested in.

Roles:

  • VFX
  • Animation
  • Composition
  • Lighting
  • Matchmove

I have decided to specialising in the VFX area as I want to learn more and potentially collaborate with a VFX student to learn more. Luke uploaded all the content we needed and a recording going through what each role would include.

  • UAL asset library
  • download corner street model
  • indie film is going to be working on a crash scene
  • Task is to detroy the building once the car as interacted with the side of the building
  • Need to figure out ways of doing this with Medhi.
  • Send him as many version as posioble to get the outcome to be as realistic as possible.
  • Medhi tutorials to use – lesson 6 & 7

I decided to make a discord channel for all the people in this collaborated project can keep up to date with what everyone is doing and also help each other as each path can cross over. Everyone has knowledge of the channels so might be useful to cross over if needed. I have sent the link to people in my class and also the VFX students to get them more involved as we don’t hear them speak up much in Medhi’s class. Hopefully is will be easier over discord.

Questions to ask Medhi

  • Can we bring the building in as an alembic .abc file – How do we relink the textures? should we do this after?
  • Different materials smash/break differently : glass, brick, concrete, fire hydrant, metal door frame, hood of car
  • Got stuck at the end of lesson 6 can I have help so I can finish it and start this project.

So we were told we would be using this scene model which we needed to separate like in tutorial 6 and 7 and clean it up

This wads the model we would be trying to break down and fix.

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