I was trying to think of other ideas that I might like to try other than the sphere test, as this is a techniques that has been done a lot and doesn’t really bring anything new to the table design wise.
I made a list of questions to ask Medhi to speak about soft materials as this was a tutorial I really enjoyed.
Questions for Medhi:
- How should I learn how to make different materials? e.g. bubble rap
A: Vellum solver is a great way to make all the soft materials I need like in lesson 8. Ocean procedural deformer to use in a plain. (try avoid this as this simulations is heavy)
- Instead of just a shape I want to experiment with a rig character. e.g. like connect different parts of a dinosaur rig to the different channels.
A: This is possible! I would need to redo the rig and make the skeleton of the dino linked to chop network and then re-skin the rig. I could set constrains to the different controls to make sure it looked a little more realistic to dancing. e.g. min and max values. Part of the tail could be a soft material to be more playful and organic.
- How do I build more complex object in Houdini e.g. mushroom

Need to do:
- Sketches of characters I want inspired by my mood board
New Idea:
I was thinking it would be interesting to get a rig and more the body procedurally to the music. Medhi said this was possible but that I wasn’t sure how I wanted my final scene to look so I thought I would go away and do more research.
I had the idea of getting my favourite cover arts from music I love and building them in the 3D world to then manipulate the shapes to visually portray their own music.

When I was deciding which cover art I wanted to use I decided it would make more sense to use the cover art of bands or DJs I knew personally as it would help them and they could use it their own way.