Before diving into the next lesson we talked through how everyone found the cabin building. From what was said from other students, it looked as though people understood it enough. One student from another course showed his work and it looked amazing. They had made the cabin in more detail like Medhi had done in a more complicated version. This meant that there was planks of wood instead of one solid piece to each side of the cabin. I didn’t have enough time to attempt this as I was already learning so much with the easy version.
Notes from Teams Meeting with Medhi:
- Procedural working
- Every vertex has normals/vectors/markers
- How will light bounce off the surface?
- Template is there for a reference, for the view point and to help
- Primitive is scale, centred pivot
- Delete node – Delete selected parts
- Booleansolid – cut shape, close shape, cut out
Lesson 2:
Notes from Medhi’s recorded lesson:
- Atrributes
- Dynamics
- Particles
- Rigid bodies
- Auto update – bottom right corner
- Manual – efficient when you know what you’re doing. It is better to save in this mode
Shortcuts:
- Alt, drag and drop – duplicates nodes
- Alt l – lines nodes up to make clean workspace
- j – draw line to connect
- y – cut lines
- Select nodes and shake to disconnect nodes,
- d – display options
- Arrow up – play and pause
- Arrow left and right – start from beginning of animation
- UV – Attributes, cuts object into a UV seam, breaks up objects attributes so you can see all the different components.
- When you make changes it will always show the value changes in the geometry spreadsheet.
- Blast node – takes parts out of objects
- attribute vop – create code without coding, inputs and outputs
Vector (green)
- v@test
- 3 values
- e.g. 1,0,3
Float (turquoise)
- f@test
- 1 value
- e.g. – 2.5769856767848
Integer (blue)
- i@test
- Whole number
- e.g. 1
String
- s@test
- Words
- “hello world”
Advice – try all the noises and nodes and see what happens, this is the best way to learn. Chaining two noises creates a distortion.
Making Particles Exercise:
- dopnet nod – time dependant
- popnet – creating something raw
- pack – used for crowds
- unpack node – separates
- popobject – container of particles
- popsolver
- popsource
Gravity is normally -9.8
Image players is a useful tool to view any image sequence.
Here are some screenshots of my process through out this task. As you can see I have played around with the gravity to see how the particles respond. I think this was a really great lesson to learn how to mimic real life movement in a virtual space. I probably could remember it all from memory but I think I definitely understood the concept of gravity and the movement of gas, wind nodes.

Final Outcome:
This was my final outcome for this project. It wasn’t perfect but I was pleased I got this far as working with particles is very tricky getting the right balance. As you can see there is some particles stuck on frame 1. I mentioned this in the next lesson to Medhi to see why it wasn’t going away. He responded that that it was just a case of closing it down and reopening the file. Sometimes files get a bit stuck so best try to restart them.