Week 14 : Dalmatian Animation

Having finished creating the Dalmatian dog rig and animating it. I needed to import it into the game and figure out how I was going to make it an AI character. This AI wasn’t going to chase the character like the white dog does but as soon as the mug was sensed the Dalmatian would to a rotation action so create a more complicated obstacle for the mug to pass by.

I mad a blend space for the Dalmatian from idle to a rotation movement.

The way the ceramics was made, it looks like the Dalmatian only makes sense when perching off one of the blocks in the scene set. This actually works because it makes the Dalmatian more threatening to the mug to pass by as there is only a limited amount of space so the mug needs to time the movement correctly.

This entry was posted in FMP & Thesis. Bookmark the permalink.

Leave a Reply

Your email address will not be published. Required fields are marked *