I wanted to include my Houdini skills in the game as I know it is possible to convert simulations and import it to Unreal Engine. I found this FLIP tutorial to explain how to make a water fall simulation. I followed the tutorial in Houdini to make it myself.






I have now successfully finished making this simulation but I will need to figure out how I will transfer this into Unreal.
Next I wanted to create a simulation of the mug breaking when the character dies in the game. I used this simple destruction video to refresh myself with how to correctly complete this simulation.
Just as I have done in a previous project, I used the RBD bullet solver. This meant that I have more control in how I wanted to breakup this up.

I was having issues with the geometry spreadsheet and understanding it so I watched this really useful tutorial so that I could tighten up my knowledge.