Now that I have finished my mug I need to make flowers that the mug aims to help and water. Here is an illustration of Pey-Chi’s of a flower. I am going to attempt to build, model and animate this character. I want the aim of the game to be that the mug goes around the land trying to water the flowers so that they are happy and dancing.

As I am learning about modelling, this is a good opportunity to learn how to continue to learn in Zbrush. I started off forming the shape of the flower in Maya, I thought it was easier to form a flower like model using just the simple geometric shapes.

Once I had taken my model into Zbrush, I realised that there weren’t enough polygons to bridge between the stem and the flower that it seemed like I was overexerting the model and knew I needed to go back into maya and add more shapes in.

After having added in a sphere like shape to bridge the gap, you can clearly see how the model is my smoother and natural.

Like I did with the mug rig, I used the clay tool to keep the aesthetic in keeping with the ceramics theme. Here Is the final outcome which I feel is quite close to how the flower looks in the flower. I used the Zadd and Zsub mode to mould accordingly.

I think took this model back into Maya to add the colours so that the character came to life.

My last chapter to modelling was the face of the character. I used the simple shapes Maya has to form the face like I have done previously. I used the ‘bridge’ tool to close the shape of the half donut so that I could make the smile face.

This is the final outcome for my flower rig. I was thinking that when I import the flower rig, I could change the colour of the petals like some of the other models Pey-Chi has made.

Now that I finished the modeling, I am rigging the flower so that I can make it move like I did with the mug. As you can see I have assigned different joints to the flower.
