Week 6 : Creating a UV Map

I have tried making a Uv map on Z-brush but haven’t been able to export it correctly because I am still not totally sure what I am doing. So now I am learning how to do this in maya. I think this will be easier as I can go to Luke for help when needed. He sent me a tutorial which going into the basics and then more complicated so I think this will be a smarter way to start so I at least know how to do this properly in the future.

Screenshot from Youtube video below

Due to the fact I have never made my own UV maps before, I thought it was best to watch the whole series of tutorials so I could actually understand it so that I could do this again when needing to texture.

Now that I have watched the tutorials, I am making the UV map in Maya. I opened up the workspace for UV mapping to insert my textures here.

On the mug I am texturing, there is only a cloud pattern on the outside of the mug. I therefore only selected the UV shells that are on the outside of the mug. This means I have to lay the shells on the UV map flat in the correct way so the pattern doesn’t stretch and warp.

As you can see below, the UV maps of the outside of the mug is not attached to the eyes, nose and mouth shells. This means that the pattern wont have to be stretched and warped but stay warped around the mug.

I had to change the UV shells from plain to cylinder so that Maya knows I want the texture to wrap around mug.

Here you can see the final result below. And I am pleased I have got the clouds to not stretch but look as it does on the original ceramic mug.

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