I am now learning about how to use widgets in Unreal Engine. This means I can overlay information like how many coins I have collected to inform the player of how well they are doing. I was to make a health bar which will decrease when in contact with the dog AI characters. I want a count for how many coins collected and flowers watered. In order to really understand the maths and blueprints I needed to use a few tutorials online to learn. These three were the most valuable to me.
So now that I am making widgets I have taken images from online, and tailored them in illustrator to design a widget for the game I used the style that Pey Chi used to create icons to represent the coins, life (heart) and flowers as seen below.

Here is the page I made for the game over. I took the image of where Pey Chi wrote her short biography and in illustrator used the letters to re write the messages on screen. I thought this worked really well with the aesthetic of hand drawn and made through out her website and instagram.

Below is the widget I made to be overlayed the game so the user can keep track of how well they are doing.

I also wanted some informative information to pop up on the screen when in a situation the user needs to know what to do. For example, stay clear from the dog as it will decrease their health value or what key to press to shoot the water balls at the flower.

Lastly I have create a widget to appear on screen once the user has completed the level I used illustration of Pey Chi to decorate the screen with space for the total score of the player. This is something I will need to figure out how to use and set up.

I am happy with the over all designs of the widgets as it is all based around designs of Pey Chi which is the most important part of the project.