For my main character, I wanted the super power to shoot water balls so that the mug could water the plants. I didn’t want to make it a destruction power like stunning the dogs. I thought this was what all the games did I had researched. All the tutorials was about shooting and killing the AI. I had to use these tutorials and adapt them to fit the concept of my game.
I decided to use the rock throwing tutorial as it seemed like it was easy to adapt to the water ball, I just needed to learn how to make the water texture instead of the rock texture.

This was my final material built so that it was translucent and also continuously moving like water would. I did this by using textures and an image of water I found on the internet together. Then using a material expression panner so that the image was constantly moving in a direction to give the aesthetic it was a real water moving.
I am really happy with how this came out. This gave the illusion that it was a real world water.