I had notice that Pey-Chi has included a lot of dog designs in her work. As a dog lover, it kills me to make them the villain in the game but I will keep them looking aesthetically cute as she does.
I used Maya to build the basic shapes of the dog before taking the model into Zbrush. I used the sphere shape in various different ways to build up the dog as shown in the images above.

As I did with the mug rig, I used the clay and clay build up tool to mould the dog to have the fluffy curles that this breed of dog has. I assume its a Bechon Frise.
I now have taken the model back to Maya and added materials to make sure that I can assign their materials in Unreal engine. Then I rigged the character so I can animate the walk and idle.
For an added aesthetic, I modelled a tongue so that the dog would look as though it was panting.
This is the final model completed.
I found this online walk cycle of a dog to then use as my animation reference. This is obviously a different breed of dog so they wont look exactly the same. However, the general concept of movement .



