Now that I have completed rigging the flower, I need to focus on modeling other ceramics that Pey-Chi has made to fill out the storyline of the game. There are several examples of dogs being used which I wanted to be the villain a character that would dig up and ruin the flowers which was the main objective of the game. I am going to try and make a rig like this illustration.


Just like with the flower, I added in where the joins would be.

I will take this rig into Zbrush to try and mould this dog but I then decided it was better to use another reference as this dog didn’t feel like a main character of her designs and I could use a better wont from her portfolio.

I decided to use the Dalmatian ceramic dog to mould.

As I did the dog previous. I used selection of shapes to build up this dog which I will then take it

I have now finished modelling, so I have added the colour to where I can. I need to use the topology tool so that I can assign a texture to the model.

I used the UV mapping workspace so I could stitch together sections of the model so that the dots of the Dalmatian would look even.

I am only needed to but the texture in certain parts of the model skin. This mean I need to



