Monthly Archives: November 2021
Week 13 : Main Character Super Power Abilities
For my main character, I wanted the super power to shoot water balls so that the mug could water the plants. I didn’t want to make it a destruction power like stunning the dogs. I thought this was what all … Continue reading
Week 12 : Designing & Creating Game Scene
I need to build the scene of the game and want to use the techniques I have learnt about when researching. I used the landscaping tool of the plane which was actually fairly easy to navigate and create. I wanted … Continue reading
Week 11 : Game Simulations in Houdini FX
I wanted to include my Houdini skills in the game as I know it is possible to convert simulations and import it to Unreal Engine. I found this FLIP tutorial to explain how to make a water fall simulation. I … Continue reading
Updated Showreel
Whilst I am applying for jobs, as it is getting to the end of my Masters, I wanted to update my showreel as I went so that I could make sure my FMP was considered in my application. I had … Continue reading
Week 11 : Villain Character – Dog Rig 2
I had notice that Pey-Chi has included a lot of dog designs in her work. As a dog lover, it kills me to make them the villain in the game but I will keep them looking aesthetically cute as she … Continue reading
Week 10 : Collecting Coins
As part of my games aim is to collect coins to win points. I found this tutorial on YouTube which was simple to follow. I used a similar style smiley face for the coins as Pey-Chi uses smile faces a … Continue reading
Week 9 : Dog Rig
Now that I have completed rigging the flower, I need to focus on modeling other ceramics that Pey-Chi has made to fill out the storyline of the game. There are several examples of dogs being used which I wanted to … Continue reading
Week 9 : Flower Rig
Now that I have finished my mug I need to make flowers that the mug aims to help and water. Here is an illustration of Pey-Chi’s of a flower. I am going to attempt to build, model and animate this … Continue reading
Week 8 : Importing Mesh, Skeleton & Animation in Unreal Engine
Now that I am importing the FBX, I need to build the materials that the mug needs to get my character to look aesthetically correct. As you can see below, after I have uv mapped the mug so that the … Continue reading