I am applying for this job which I think would be well suited to me which specialised in Houdini but also use Unreal Engine and Z-brush. I am currently learning Unreal but but not Z-brush. I thought it would be wise to have a go at using Z-brush as it would obviously be good to have an idea of how it works and make my model look more hand made than such a rigid form. I think the element of it being handmade ceramics is one of the most important design aspects of this project. So I need to take that seriously and respect the designer but attempting to keep this aesthetic.
I found this simple introduction tutorial to Z-brush to navigate around the programme and try to mould the mug to be uneven and natural looking.










