So now I have got the specks to move in clusters, I needed to make sure you could see the clusters extruding out. When you look face on, the poly extrudes are not so obvious. So, I thought maybe to create a 3 dimensional space using the sheets as the walls. I thought it does look quite cool, but I couldn’t find a way to close the room up. Also because there is a lot of different sheets, the was a lot of points that needed to cook which took so long. I thought it was a better idea to try and find a way of using less sheets in the scene.

Below, it the finished workspace of nodes to make sure the Plastic Terras logo was cut out correctly. I was going to make the letters more like the Ekkah cover but thought that it was better to focus solely on the specks moving.

In order to try and set the scene, I needed to include lights to make sure that the different you could see all the extrusions well. I initially tried to use arnold rendering but didn’t seem to work on my computer so thought it was less hassel to more my file on to VMware.

Here is the final workflow of the extrusions from the sheet. This was the final process to get to my final outcome for how the specks would protrude.

I tried to get the arnold to work on VMware but couldn’t seem to get it to work so I just decided to use the Houdini mantra render. This was a lot less complicated and I have used this one before. This meant I used non arnold lights and the material builders had to be fit for mantra to render. I used the principled shader to make the materials for this project. I kept the colours to the original cover art using different shades of greys.

I decided to not include so many sheets, I made it into a triangle that closed. The set up that I had was taking so much memory and wasn’t closing as a shape. This way was less complicated and you could see more of the extrusion close up.

Now I could see how that is was super important to light the scene correctly as above you can see how you cant even see the logo where as below the logo is well lit. However I feel like there needs to be more light grey tones to reflect the plastic terras cover art.


I was seeming to have issues again with the letter A after having done the way before Medhi showed. I think I will need to ask him about it. Some how it fine in the view port but in the render it doesn’t seem to show…