Week 7 : Catch Up On Meeting

Due to extenuating circumstances, I had to miss this tutorial because a close family friend passed away. I rewatched the tutorial to catch up what was said with how Diana was getting on. It seemed like she was progressing really well. She was trying to figure out how to make the smoke simulation to drag and follow the car in a natural way with out breaks between the smoke so it was a continuous motion.

I wanted to make sure all the breaks in the car was working accordingly. I used the exploded view to try and see if the model was broken. As you can see below, there are darker shaded on the model which is where I assumed the model wasn’t working. I was trying to find a way to fix this with different nodes like poly fill node that Medhi had used in tutorial 6 where he was fixing the building mode. I wasn’t getting anywhere with it though.

This was the for each loop I was using that I got to work finally, the issue was that I didn’t have the named attribute correctly. It seemed to work when I started using the name as ‘piece’ though.

Here I was trying to get the glass and the model to work together. Later when I spoke to Medhi about this issue of now having the glass and the metal interacting properly. He said that it would work better if I made the simulations separately and then joined them together after so that the simulations were working to how I wanted them to look.

Here I am testing out the constraints between the pieces of the metal frame to try and change the glue constraints so that the metal would bend and not break. I couldn’t really get a result that I wanted so needed to try the vellum solver which would work better than the rbd solver.

  • unpack – convert to polygons
  • polyextrude to close mesh
  • or divide, remove shared edge
  • rbd material fracture need close polygon
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