Week 5 : Separating Model

This was how I separated my model so that I could start working on fixing the model to then distract it. I needed to get the parts like metal, glass etc. This was because these parts need to make sure the model isn’t broken so I can fracture it.

  • Blast – primitives @path=/…
  • unpack – transfer attributes, iteration -1
  • convert – polygons, quadrilaterals
  • assemble – inside group – inside piece, create name attribute, connect inside edges
  • blast @name=pieces
  • polyfil
  • polybridge
  • null

Meeting with Medhi & Diana

In this meeting we spoke about how I was going to bend the metal in the correct way. In order to use the vellum solver technique I would need to have an extrusion on the metal frame.

  • Ask about animation car and cameras -very focused, so need to simulate.
  • bend metal simulation – 45 mins into week 8
  • extrusion – add thickness
  • look at car reference
  • technique – vellum solver.
  • for each
  • make car wheels move
  • unpack
  • point velocity
  • poly soup – convert
  • convert node to polygons
  • assemble node to create packed geometry
  • add node, create packet geometry
  • scatter points, randomness
  • remove relax
  • pointjitter
  • vdb from polygons – dnesity mode
  • attribute noise @cd<0.5
  • do by hand set up
  • task memopry VMWare
  • inside a loop – too many points.
  • Meta import node
  • detail iteration
  • building destruction – go inside nodes
  • Flipbook needs to be JPEGs not MOV
  • FMMPEG-MPEG

After my meeting with Medhi I was able to fracture the glass accordingly in the way he suggesting with the point scatter.

I was getting a bit confused with which method I should be using. The vellum solver was something you used for soft material bit I thought it meany more sense to use the rbd constraints.

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