Week 3 : Planning/Splitting the Work

This week we were thinking about how we were going to split the work between us.

Breaking Building Node Plan

Dop network – object

  1. Building – geo node
  2. RBD _setup – geo node

Separate doc – Car animation

  1. Car_animation – geo node

Building Sop network

  • alembic node – building file
  • blast node – separate parts of the scene
  • unpack node – select specific parts
  • convert node – level of detail part will break into
  • fuse node – snap point, how they break
  • polyfil not – close shapes
  • boolean node
  • divide node – divides into more triangles and quads, fixes concave problems
  • merge node – connects everything together
  • null nod – output

Meeting with Mehdi:

  • I wanted to know about linking the textures in Houdini as I didn’t know how. Medhi assured me that I would relink the textures when I put the finished scene back into Maya.
  • I wanted to know if there were other ways than in the tutorial 6 & 7 I would need to learn to break down the different kinds of materials. Mehdi said that the way we learnt was good enough. Also to recognise that the glass on the car would break different than the glass int he door as it would be a lot thicker and not shatter the same.
  • For the fire hydrant we can do a water simulation once the car knocks it over.

Questions to ask Luke:

1. What is the story line of this car crash?
2. Is the building going to be more smashed than the car? Or is it just as realistic as possible?
3. I am having issues with opening the scene in Maya with the corner street. Every time I try to edit anything the file crashes. There are nodes in the file that aren’t recognisable.
4. When I tried opening the crash scene file it doesn’t seem to have any information in it. Am I doing something wrong?

LbridgerToday at 10:15

Hi Abbie,

1. The story line is they have been driving at high speed and lost control of the car.
2. Building should be just as damaged as car.
3. As for the scene crashing this might be that your computer is running out of memory. Is this happening on the vmware machines too?
4. As for the scene file it is referencing the environment and the car models. You need to download these and repath the files to where your downloaded ones are.

Plan for next weeks tutorial:

  • Clean up Maya scene – get rid of nick names
  • Export one alembic file to import to Houdini – all static objects.
  • Make a seperate file for the animated car
  • Split the different areas into SOPs

1st Meeting with Diana

So now I know that the only other person who will be helping me in FX parts of this project is Diana so we wanted to have a meeting together and discuss what our plan will be.

  • plan who does what
  • clean maya file
  • split different material in Houdini
  • Anyone else who wants to join can choose a material they would like to work on.
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