My aims for this week:
- Attempt a simply sphere extrusion animation.
Cheat Sheets:
Common Houdini Surface operators (SOPs)
Box, Sphere, Grid, Tube, Circle, Line, Torus, Curve | Some basic operators that give you geometry primitives |
File | Loads a mesh (obj, bgeo, etc) |
Trace | Uses a threshold to generate geometry from an image |
Add | Creates individual points and/or polygons |
Merge | Combines multiple pieces of geometry |
Point | Manipulates point properties and attributes. The second input allows operations between two sets of points from different sources providing they have the same number. |
Primitive | Manipulates primitive (usually polygons) properties and attributes |
Transform | Moves, rotates, and scales geometry |
Facet | Most commonly used to calculate normals, but does a few other things too. |
Group | Allows you to assign a group to a set of vertices, points, or primitives. (A bit like XSI’s Clusters) |
Copy | Copies input geometry. The second input allows you to copy the geometry from the first input, onto each point of the second input. This operator allows loop-style processing by using the Copy/Stamp feature. |
Delete | Deletes geometry. Can be used with a Copy operator to perform loop-style processing. |
AttribCreate | Allows you to store custom information at each vertex, point, primitive, or object |
AttribTransfer | Copies attributes from one piece of geometry to another. The geometry does not have to match (just like XSI’s GATOR). |
AttribPromote | Allows you to do various statistics on an attribute (e.g. average, minimum, maximum, mode, sum of squares, etc.) and transfer it to the corresponding vertex, point, or primitive. |
Measure | Allows you to calculate polygon area, perimeter or mesh curvature. |
Cache | Stores geometry in memory to allow for faster previews. |
Trail | Can calculate per a point velocity, or generate trails of points from animated geometry. |
Skin | Performs a “loft” style operation |
Resample | Redistributes points along a curve |
Ray | Does ray tracing based on point nomal. Can be used to shrink wrap one mesh onto another. |
Cookie, Boolean | Different types of Boolean style operations |
Sort | Can sort point order based on various things. |
Peak | Transforms points based on their normals |
Connectivity | Creates an attribute with a value based on connectivity information. Works well with Partition operator |
Partition | Assigns geometry to a group based on an attribute value. Often used with the Connectivity operator |
Common Houdini Expressions
You can find the full list of expressions here:
http://www.sidefx.com/docs/houdini11.0/expressions/
ch(<parameter path>) | Gets the current value of the parameter |
chf(<parameter path>,<frame> ) | Gets the value of the parameter at a particular frame |
stamp(<Copy SOP path>, <stamp variable>, <default value>) | Retrieves the current value of the specified stamp variable (See Houdini docs for more info on the copy-stamping process) |
point(<SOP path>, <point number>, <attribute name>, <index>) | Retrieves a point attribute value. If attribute is a vector (e.g. position), then index specifies vector component (e.g., 0=”x”, 1=”y”, 2=”z”) |
prim(<SOP path>, <point number>, <attribute name>, <index>) | Same as point, but for primitives |
clamp(<value>,<min>,<max>) | Keeps the value within the minimum and maximum values |
fit(<value>,<min>,<max>,<newmin>,<newmax>) | Remaps the value from the old range to the new range and clamps it. |
fit01(<value>,<newmin>,<newmax>) | Just like fit() but assumes value is already in the range 0 to 1. |
smooth(<value>,<min>,<max>) | Outputs a smoothed value between 0 and 1 as value goes from minimum to maximum. |
noise(<x>, <y>, <z>) | Returns a noise value for a given position in space. |
rand(<seed>) | Gives a random number based on the seed value. The returned value will always be the same for a particular seed. |
length(<x>, <y>, <z>) | Returns the length of the vector |
distance(<x1>, <y1>, <z1>,<x2>, <y2>, <z2>) | Returns the distance between two points |
if(<expr>, <value if true>, <value if false>) | Gives a choice of two values depending on the expression evaluating to true or false |
opinput(<operator path>, <input index>) | Returns the path of the operator connected to the input specified by the input index. |
bbox(<SOP path>, <dimension type>) | Returns the required measurement of the bounding box of some geometry. “dimension type” can be one of these:D_XMIN, D_YMIN, D_ZMIN, D_XMAX, D_YMAX, D_ZMAX, D_XSIZE, D_YSIZE, D_ZSIZE |
centroid(<SOP path>, <dimension type>) | Returns the X, Y, or Z position of the center of the bounding box. “dimension type” can be one of these:D_X, D_Y, D_Z |
pic(<COP path>, <u>, <v>, <color type>) | Returns the interpolated pixel color from a compositing operator at the specified UV. “color type” can be one of these:D_CR, D_CG, D_CB, D_CA, D_CHUE, D_CSAT, D_CVAL, D_CLUM |
Common Houdini Expression Local Variables
Important: The following variables are NOT available in every operator. Each operator has its own local variables, and you can find which ones in Houdini’s help documentation. The ones listed here are the ones you’ll most commonly encounter.
$PT | Point number. Used in most SOPs that manipulate points |
$PR | Primitive number. Used in most SOPs that manipulate primitives |
$CY | Used by the Copy SOP to identify the current copy being made. Unlessthe second Copy input is being used, in which case $PT will be used instead. |
$TX, $TY, $TZ | Position of a point |
$NX, $NY, $NZ | Normal of a point/primitive |
$CR, $CG, $CB, $CA | Color of a point/primitive |
$VX, $VY, $VZ | Velocity of a point |
$BBX, $BBY, $BBZ | The normalised (0 to 1) position of the point in the bounding box |
$CEX, $CEY, $CEZ | Centroid of the geometry |
$AGE | Number of seconds a particle has been alive |
$LIFE | Normalised age (0 to 1) of a particle |
$XMIN, $XMAX, etc. | Extents of the bounding box |
$SIZEX, $SIZEY, $SIZEZ | Size of the bounding box |
$TX2, $TY2, $TZ2 | Used to identify the position of a point coming from the second input of a Point SOP. Similarly for other attributes, e.g. Normals, $NX2, etc. |
Animation Scene Mood board

Mood board key words:
- Fun
- Colourful
- Experimental materials
- 3D art
- Lucid dream style
Aims for next week:
- Make little illustrations to draw up scene
- Research soft materials I want to use
Spherical Audio Test
Icosahedron – 20 sides
Frequency – 1
Pitch divisions – 20 channels
song choice – If only I could remix
I choose this song as I wanted to use it for my BLM protest flag and thought that having this moving animation to go next it would kind of be nice to link my experimentations to my other projects/tests I have done. The original song is also really lovely, and I think fits nicely with what my flag project was suppose to be proud to be asian and black not distressed from all the terrible things happening. Could be used for either though.



I split the song into 20 pitch divisions which I would assign to a face of the sphere to move outwards.