Monthly Archives: April 2021
Week 3 : Planning/Splitting the Work
This week we were thinking about how we were going to split the work between us. Breaking Building Node Plan Dop network – object Building – geo node RBD _setup – geo node Separate doc – Car animation Car_animation – … Continue reading
Week 2 : Preparation for Smashing Building
So we were briefed with what we were going to have to do for each part of this project. It was split into different areas people might be interested in. Roles: VFX Animation Composition Lighting Matchmove I have decided to … Continue reading
Week 3 : Personal Project – Experimentation
I was trying to think of other ideas that I might like to try other than the sphere test, as this is a techniques that has been done a lot and doesn’t really bring anything new to the table design … Continue reading
Week 2 : Personal Project – Research & Experimentation
My aims for this week: Attempt a simply sphere extrusion animation. Cheat Sheets: Common Houdini Surface operators (SOPs) Box, Sphere, Grid, Tube, Circle, Line, Torus, Curve Some basic operators that give you geometry primitives File Loads a mesh (obj, bgeo, etc) … Continue reading
Week 1 : Personal Project – First Meeting with Mehdi (19th April)
This was my first meeting with Medhi about the personal project to discuss my ideas that I had jotted down on my blog. I sent the link to Medhi to have a read through what I have planned and thought … Continue reading
Week 1 : Personal Project – Ideas
In our first meeting back, we are asked to think about what we would like to do for our personal project. This should be based around the programme we would prefer to get a job in. The idea should essentially … Continue reading
Week 1 : Deciding Collaborative Project
When we had our first meeting of term 3, Luke mentioned about an Indie Film project that one of his old friends was making and that they were in need of a Houdini effects artist. As Houdini is the programme … Continue reading
Week 8 : Houdini Lesson 8 (soft bodies)
This lesson was all about how to use the Vellum Solver which create soft bodies. There was quite a lot to this lesson that I did as I really enjoyed the process and the outcomes I got. There were 3 … Continue reading
Week 3 : KK’s Lesson 3
Advanced lighting set up: Light rig revising Setting up render layers and AOVs Relighting Nuke North Dome South Dome Key light – flatter image to apply the texture Scale of key light is easier on the cube map Grey sphere … Continue reading
Week 6 : Houdini Lesson 6 (building smashing)
In our lesson for week 5 with Medhi we just focused on this weeks project. The lesson is to teach us how to manage a big workspace. This one will be a two week project learning how to smash up … Continue reading