Now I am in the spine and polish part of my performance animation. This is the hardest part for me as I still find it hard to know if I am doing is the right thing. Hopefully this project will be an improvement in this area. In my honest opinion I don’t think I will be applying to these kind of finishing off animation jobs. I don’t think I have the knack for it but who knows in the future.
So going through the blocking animation I needed to change the fingers as they are the same through out. Below, I have balled the hands so that it fits with the dance moves



When the hands were resting I wanted to make sure they were in a more believable position as they hang naturally. I tried to also include some overlapping of the fingers but I don’t think it was as good as I wanted it to be.

I made sure I added in the blinking of the character as I always forgot this part in the last animations I had don and wanted it to look a bit more realistic.

Obviously when I did the mouth animation I wanted to add in more tongue movement which made it look more realistic. I think I attempted this more than I had done in previous projects. Hopefully this was clear.

Watching a tutorial on Youtube I wanted to make more of an effort with the trail and making the hips move in front of the animation so that it was more of a dance style of movement. I over dramatised this in the animation so that there was more rhythm. The youtube video I used is below. I thought it was explained well and clearly.