We were infomed that this will be our last collab class for the term as we just needed to crack on with the work really. Luke will still be available after 6 for feedback or questions. We were asked to start to figure out what we would like to specialise in. My thoughts have been leading towards Houdini. I have really enjoyed working with Medhi and I think each week has become slightly easier and I am able to wrap my head around the concepts and structures of procedual working.
We should be using real time rendering as it will speed the previs process up. Luke advised that if we wants to use unreal engine that this was another option to update work and link between workspaces.
- Hardware rendering maya
- unreal engine
- unity engine
- pocket studio
- more…
Output formats
- video format
- 4K format is not necessary as it takes forever
- HD is fine
- Use compression when you can to reduce file size
- mpeg4
- renderpasses – making effects
- light editor
- render setup
- assign alpha mantis
After Effects
- Motion blur
- Zoetropes
- Camer angle
- cut away
- on animate x or y cameras
Motion paths
- outliner – offset
- nurb curcles
- attach motion bath
- graph editor
- camera sequence
- animate cameras before