Week 2 : KK’s Lesson 2

This lesson was getting the scene to match objects in a scene. I followed the tutorial but I didn’t find it particularly interesting. It just straight away didn’t feel like I was going to get into this.

  • Plate
  • HDRI
  • Grey sphere
  • Exposure (colour) node
  • Multiply (math) node
  • Sphere and cube projection

Procedural Shading
– Curvature node
– Ramp RGB
– Standard surface
– Activate motion blur
– Arnold geometry

  • Cntrl + A = select all
  • Cntrl + Shift + / = search window
  • 1 is to view node images
  • Cntrl + Shift + drag – selection box
  • Exposure node
  • Multiply node (match RGB)
  • High pass – make a clamp node
  • separate the high values from the map
  • Draw garbage map
  • low pass – low lighted areas, this split into north dome and south dome
  • Linear workspace
  • Colour space – raw
  • CG characters – expose more issues the lighting might have

I only got this far because I was spending more time on the Houdini lessons. I did however learn about how the process of lighting worked in the sense of getting the characters to fit into the scene as though they were there. This will be useful in the future when I want to include my maya or Houdini animation in real life situations.

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