Week 3: Walker Rig – Parents & Constraint

Romation – Sleeping Beauty & Cinderella

Matchmove – points of a body is translated to a computerised animation. e.g. spiderman

Workflow in 3D Pipeline
– Building rigs
– Building 3D environments

Polish Pass

  • Overlap fingers, toes & facial expressions
  • Breathing – chest movement
  • Hands breathing

Unique movement not repetitive movement

Parent

Contraints:

Point –

Orient – Rotates with the parent.

Scale – Gets larger with the parent.

Aim – Object will always face in the direction of the parent.

Principles Included:

  • Solid Building – I built the hat, eyes and the flower which I then parent constraint to the walker rig. The walker as a bit more character now with his outfit – They fancy.
  • Staging – I added the sun to the scene with eyes who followed my walker as they walked from point A to B.
  • Parent / Child – The suns eyes follow the walker as they go from

I wanted to add to my existing Walker so that he becomes more of a funny character. I had looked at already existing assets but thought they all looked a certain style and wanted to create my own.

I wanted to parent a hat and some eyes.

I had made the corrections to the animation from the critique in class however I had seemed to have missed a step and wasn’t sure how to resolve so I contacted Luke to help.

Having watched this recording he explains that there too many added in key frames which he deleted. Then moved the sequence closer together so there wasnt a break in the walk cycle.

This was done on the graph editor. However I have some how removed the side bar in the graph editor so cant navigate to the translate x, y & x. I need to ask in class how to get this side bar back.

I wanted to add more to this animation in regards to the parent and constraint I had learnt in class. I took one of the assets which were on the drive – Lava planet. Made him into a little character so that his eyes could always follow the animation as the walker passed it.

Playblast:

Critique

  • No changes to the walk cycle
  • Add in a hip rotation

I am quite pleased with the outcome because I initially found the walker rig intimidating. Now I have a fun animation with a constraints and parents in it.

I wanted to take this animation further so I could render it on the render farm. I added in a background of the galaxy and made the floor look more like the surface of the moon. I did this by using one of the already existing props on the UAL One Drive called the lava rock. I increased the side of it so much that it looks though it could be the moon.

Final Render
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