Week 2: Walker Rig – Previs & Blocking

Previs is the parameters in which you are going from A to B.

Blocking is the key poses.

Referencing is when you draw out how the animation will work on the different key frames.

  • Walk cycle
  • Break down of everything
  • Put timings in
  • Need Floor
  • Foot Shape

0-24 is a complete walk cycle (2 steps)
12 frames per step

Here is the existing walker rig. I have controls in which I can move the body, knees, ankles, toe roll and the whole rig. This means I have all the movement to make this rig walk.

I’ve highlight with some doodles to show where the controls are located. The knees are in the cyan blue circles, the feet are the pink scribbles and the toe roll is the green lines. Theses are where I need to use these controls to make the block poses. The red triangle is to move the whole rig – however this does mess the block poses up if I move it so need to watch out to only move the controls I need to.

My goal is to make this walker do 4 complete walk cycles which is 8 steps.

This is the reference I am using for this walker in order to make sure that I get the poses correct. I will start at position 0 and complete this sequence 4 times. This is a great reference to use as it shows what frames I will be moving at. The diagram of walker in each pose is very cleat and there are directional arrows to help at each point. It is very clear so I wont have too much issues in how the walker will move at each frame.

Principles used:

  • Timing – The pace of the movements of the feet
  • Pose to pose animation – Block posing each pose through out this walk
  • Staging – Simple backdrop to give a floor to walk on and sense of environment.

Feedback

  • Too high up on key 10
  • Move body forward on frame 42

This exercise was quite daunting at first. I asked my tutor fir help before I even really started because I felt so overwhelmed by the idea of all the controls. But with Lukes validation I started to feel more comfortable in how I was to move the rig. The good part about the walker rig is that you only need to focus on the body and the legs. I had to walk a lot around my room so I could memorise the walk cycle. This is one of the most basic forms of animation but crucial. I am feeling more confident now than before with using new rigs.

This entry was posted in 3D Animation Fundamentals. Bookmark the permalink.

Leave a Reply

Your email address will not be published. Required fields are marked *