Week 2: Film Language and the History of Animation

This was the first lesson learning about the history of animation. This was an important session for me as I do not have a history of doing animation in my previous degree. This lesson was a good opportunity to have an insight into the terminology that is used in film. I have taken a note of all the terms used so that I can refer back to it when discussion film techniques.

  • Visual Language
  • Shot Length
  • Angle
  • Depth of field
  • Rack Focus
  • Movement
  • Sequence Shot
  • The Cut
  • Dissolve
  • Wipe
  • Fade In / Out
  • Continuity Editing
  • Continuity Error
  • Screen Direction
  • Match on Action
  • Eye line
  • 180 Degree Rule
  • Crossing the Axis
  • Establishing Shot
  • Master Shot
  • Reverse Angle
  • Insert Angle
  • Cross Cutting
  • Discontinuity Editing
  • Freeze Frame
  • Slow Motion
  • Fast Motion
  • Jump Cut
  • Match Cut
  • Split Screen
  • Overlay
  • Montage (Set Up)

Everything should relate to the story!

Mis En Scene – Placing the Scene

I have always been interested in scene and set design. So these different terms will come into use when I want to start building virtual spaces. Potentially for my final major project I would like to venture into this area of film.

  • Decor
  • Setting
  • Set Dressing
  • Props
  • Costume
  • Lighting
    • Three Point Lighting – Key, Fill & Back
    • High Key Lighting
    • Low Key Lighting
    • Hard Lighting
    • Soft Lighting (Romantic)
    • Ambient
    • Un Motivating
    • Motivated
  • Screen Filters
    • B/W
    • Colour
    • Sepia Tone
    • Colour Grading
    • Saturation
    • Colour Palette
  • Space
    • Balance
    • Deep Space
    • Shallow Space
    • Offscreen Space
    • Blocking

The camera is still a character.

Early Cinema

Edward Milbridge – Horse
Lumiere Brothers
Cinematic Graph

History of Animation

  • Magic Lantern
  • Still images
  • 1800’s elastic band & Circle
  • Zoetrop

1900s – Humours of funny faces

1914 – Gertie the dinosaur (First real character as she had a gender)
– Little Nemo

1928 – Mickey Mouse (First animation accompanied by music)

1929 – Skeleton Dance (Wall street crash lead to 10 year depression)

1937 – Snow White. First Disney film, sound effect, depth of field. 8 mill dollars.

FPS – Frames per second
24 FPS has no lag
50 FPS – Hobbit

1986 – CGI computer generated images clay motion.

The History of VFX

1933 – King Kong

1963 – Skeleton Battle (took 4 months to make)

1985 – Young Sherlock Homes (glass character)

1989 – The Abyss (water tenticle)

1991 – Terminator 2 (water teffect)

1993 – Jurassic Park

1995 – Casper
– Toy Story (1st full 3D animated film)

1996 – Dragon Heart

1999 – Star Wars

2001 – Final Fantasy (1st hyper real animation)

2002 – Lord of the Rings (Best visual effect character – Gollam)

2003 – Matrix 2 (Universal Capture Effect)

2005 – King Kong (Oscar for best visual effect)

2008 – Benjamin Button

I found the history of animation very fascinating. It is so easy to forget how much we are exposed to ground breaking animation even in our life time. This is a relatively new medium of VFX which generates this excitement of what will be created in the following years as it is a growing industry.

During the pandemic there isn’t much production happing due to safety reasons. However, it is possible to work on animations remotely which just shows it can be a short term substitute to keep people connected through film in the current climate.

This entry was posted in Design for Animation, Narrative, Structure & Film Language. Bookmark the permalink.

Leave a Reply

Your email address will not be published. Required fields are marked *