Monthly Archives: November 2020

Week 6 : Body Mechanics

What is body mechanics? What your body is feeling How it moves when carrying out a particular action. How do we use body mechanics in animation? To lift To jump What sort of things should we be looking for when … Continue reading

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Week 5 : 3D Equaliser Programme

We were all fortunate enough to have a workshop with a CG Generalist at Union in VFX – Dom Maidlow. Dom introduced himself and what eh does in the industry to give us an idea of what the programme 3D … Continue reading

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Week 5 : How to Make a Story

There is a lack of story telling in Hollywood. This is due to not wanting to take risks due to money. Story Development / Story structure Joseph Campbell invented The Hero’s Journey. This is where he made similarities between the … Continue reading

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Week 5 : Stylised Walk – Spline & Polish

In graph editor, hips should be like a bouncing ball. When the hips are looked at from the front view it should be an infinity symbol . The feet should stomp when they hit the floor. The fingers should overlap … Continue reading

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Week 4 : Stylised Walk

The task was to make a minimum 8 step stylised walk using a rig. I need to make sure I am referencing this from footage side and front on to get the full virtual perspective for the rig to walk … Continue reading

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Week 4 : Visual Culture

What is visual culture? Culture expressed in visual images. How does it mean to me? Visual culture is a way of expressing more layers to what the dialog can provide to the view. The classic phrase of action speaks louder … Continue reading

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Week 3: Walker Rig – Parents & Constraint

Romation – Sleeping Beauty & Cinderella Matchmove – points of a body is translated to a computerised animation. e.g. spiderman Workflow in 3D Pipeline– Building rigs– Building 3D environments Polish Pass Overlap fingers, toes & facial expressions Breathing – chest … Continue reading

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Week 3: Politics in Media

Today we are learning about the politics of media which is a responsibility as new and upcoming animators to understand the importance of what and how we communicate to the public. We need to understand the impact we have otherwise … Continue reading

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Week 2: Bouncing Fox Tail

Principles used: Squash and Stretch – The weight of the sphere when it comes into contact of the pillars Follow Through & Overlapping Action – the tail movement after the body has contacted the pillar. This creates a more realistic … Continue reading

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Week 2: Walker Rig – Previs & Blocking

Previs is the parameters in which you are going from A to B. Blocking is the key poses. Referencing is when you draw out how the animation will work on the different key frames. Walk cycle Break down of everything … Continue reading

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